Devlog
- September 21, 2026 by FrostPunchGames1#Unity, #Unity3D, #GameDev, #IndieDev, #UnityAsset, #AssetStore, #Physics, #SoftBodyPhysics, #FleshPhysics, #CharacterPhysics, #CharacterAnimation, #ProceduralAnimation, #SkinnedMesh, #MeshDeformation, #Deformation, #JigglePhysics, #SecondaryMotion, #RuntimePhysics, #MultiCharacter, #PerformanceOptimizationThis update adds multi-character flesh interaction , allowing Flesh Dynamics characters to compress and deform against each other instead of simply clipping through. A major optimization pass has also... Continue reading


