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Flesh Dynamics

Flesh Dynamics

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Devlog

  • Flesh Dynamics — Major Performance & Multi-Character Update
    September 21, 2026 by FrostPunchGames
    1
    #Unity, #Unity3D, #GameDev, #IndieDev, #UnityAsset, #AssetStore, #Physics, #SoftBodyPhysics, #FleshPhysics, #CharacterPhysics, #CharacterAnimation, #ProceduralAnimation, #SkinnedMesh, #MeshDeformation, #Deformation, #JigglePhysics, #SecondaryMotion, #RuntimePhysics, #MultiCharacter, #PerformanceOptimization
    This update adds multi-character flesh interaction , allowing Flesh Dynamics characters to compress and deform against each other instead of simply clipping through. A major optimization pass has also... Continue reading
  • Unity 6.6 Bug Fix
    September 19, 2026 by FrostPunchGames
    Unity 6.6 Compatibility Update Added support for Unity 6.6’s new EntityId API. Replaced deprecated GetInstanceID() / colliderInstanceID usage on modern Unity versions. Kept full backward compatibili... Continue reading
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Updated 19 hours ago