
Self-Balancing Active Ragdoll
A downloadable asset pack
Buy Now$40.00 USD or more
Description and Features:
Bring your characters to life with the Self-Balancing Active Ragdoll System, a complete physics and Procedural Animation locomotion and animation framework. Perfect for physics sandboxes, brawlers, and highly interactive VR experiences.
- One-Click Generation: Simply attach the ActiveRagdollBrain to any Humanoid character and click "Generate". The system automatically duplicates meshes, configures joints, and maps all procedural solvers.
- Center of Mass Balancing: Shifts the character's Center of Mass, leaning into turns and fighting to stay upright against physical impacts.
- Procedural Gait & IK Stepping: The IKSolver predicts foot placement based on velocity, automatically stretching strides, gluing feet to the floor to prevent skating, and aligning ankles to uneven terrain.
- Dynamic Pose Syncing (PID Muscles): Characters can take hits and dynamically lose muscle tension, transitioning smoothly into a ragdoll fall and automatically running a procedural get-up sequence.
- Character Controller: Includes a character controller with strafing
- Modern-Style Robotics: Includes a Robotic Arm Animator that procedurally swings arms based on foot separation and velocity.
- Autonomous AI Navigation: Includes a robust Waypoint System featuring dual-mode AI—use simple obstacle avoidance for open rooms or a dedicated Maze Solver with emergency sweeping sensors for tight corridors that can solve mazes.
- Rigged Robot Character included: A techy and high-end robot model is included with the package.
- Demo: Demo scenes available with fine tuned prefabs.
- Unity 2022.x and up Support.
- Unity 6 Support.
Requirements & Dependencies:
- Designed for Unity 2022.2 or newer (utilizes updated physics layer exclusion logic).
- Requires a valid Humanoid rigged character with an Animator component.
To ensure you get the best results, please note the following technical limitations:
- Tuning Required: Physics are complex. While the system provides a robust foundation, different character proportions and weights will require manual tweaking of the RagdollTuningProfile (Springs, Dampers, and Hover Forces) and in the main brain script to achieve perfect stability.
- Humanoid Only: The one-click auto-generation and dynamic bone mapping rely heavily on Unity's Humanoid Avatar bone structure. Generic or multi-legged creatures are not currently supported out-of-the-box.
- No Jumping Behavior: We are currently working on implementing jumping functionality
- Doesn't Handle Stairs well.
| Published | 5 hours ago |
| Status | In development |
| Category | Assets |
| Author | FrostPunchGames |
| Tags | 3D, activeragdoll, Asset Pack, charactercontroller, Controller, Physics, robotics, Robots, Unity |
| AI Disclosure | AI Assisted, Code |
Purchase
Buy Now$40.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $40 USD. You will get access to the following files:
Self-Balancing-ActiveRagdoll.unitypackage 24 MB




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