<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Flesh Dynamics Devlog - itch.io</title><link>https://frostpunchgames.itch.io/flesh-dynamics</link><description>Procedural Soft-Tissue Physics for Skinned Meshes</description><item><guid>https://frostpunchgames.itch.io/flesh-dynamics/devlog/1672182/flesh-dynamics-major-performance-multi-character-update</guid><title>Flesh Dynamics — Major Performance &amp; Multi-Character Update</title><link>https://frostpunchgames.itch.io/flesh-dynamics/devlog/1672182/flesh-dynamics-major-performance-multi-character-update</link><pubDate>Mon, 21 Sep 2026 16:39:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTU5MTQ1LmdpZg==/original/kFM%2F2G.gif" class="post_image"/><p>This update adds multi-character flesh interaction , allowing Flesh Dynamics characters to compress and deform against each other instead of simply clipping through. A major optimization pass has also...</p>]]></description></item><item><guid>https://frostpunchgames.itch.io/flesh-dynamics/devlog/1669628/unity-66-bug-fix</guid><title>Unity 6.6 Bug Fix</title><link>https://frostpunchgames.itch.io/flesh-dynamics/devlog/1669628/unity-66-bug-fix</link><pubDate>Sat, 19 Sep 2026 14:36:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Unity 6.6 Compatibility Update Added support for Unity 6.6’s new EntityId API. Replaced deprecated GetInstanceID() / colliderInstanceID usage on modern Unity versions. Kept full backward compatibili...</p>]]></description></item></channel></rss>